Real motion, ready to drop in.
Every pack is performed on our stage, cleaned frame by frame and retargeted to the Unreal Engine 5 mannequin, so it works the moment you import it.
Always growing.
New captures move from our stage to the store all the time, so the library expands with every session we record.
Where to find us.
The catalog lives on the marketplaces you already use, so it's always current.
In every pack.
Consistent specs across the whole library, so packs combine cleanly in the same project.
Pack specification
- Capture
- Optical, performed on our own stage
- Hands
- Full finger animation
- Frame rate
- 60 fps
- Skeleton
- UE5 Manny, compatible with Quinn and MetaHuman
- Naming
- Simple sequential names for a fast workflow
- Licensing
- Indie and Studio licenses available
Need something that isn't here?
We capture custom movement sets to your spec, from a handful of gameplay moves to a full locomotion library.